(which will automatically retrieve the NetworkView attached to the same GameObject), or you can use Once you're sure a NetworkView is attached to the same GameObject as your script, you can either use the built in shortcut of On the screen that I am currently moused onto and active with, the animation speed also does work and stops at zero etc. They move fine also in terms of transform position, rotation etc. I have Unity Network Manager etc on the object and they spawn fine on multiple computers. Does Unity Network Manager work with multiple computers?.I might be late ,but try PhotonTargets.AllBuffered ,that will make the RPC call run on players that join later. Depending on how it's initialized, RPC called on that object. Currently you are calling RPC only for object referenced by static 'photonView' variable. If you need call RPC for all cubes, do it for every cube.
#Networkview does not contain a definition for ismine how to#
How to call RPC for all cubes in photonview?.
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How to make RPC call run on players that join later?Ĭurrently you are calling RPC only for object referenced by static 'photonView' variable.